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dungeon-gunner
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2d top down shooter set in a procedurally generated world.
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242 Commits
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824 KiB
C++ 99.3%
GLSL 0.5%
C 0.2%
 
 
 
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dungeon-gunner/src
History
Felix Ableitner cd169d9297
Fixed invisible enemies (for real this time).
8 years ago
..
generator Fixed enemies spawning near player start by moving enemy insertion from Generator to Game. 8 years ago
sprites Fixed invisible enemies (for real this time). 8 years ago
util Removed static Yaml constants to avoid build failures on MingW, 8 years ago
Game.cpp Removed unneeded code. 8 years ago
Game.h Fixed enemies spawning near player start by moving enemy insertion from Generator to Game. 8 years ago
Pathfinder.cpp Fixed compile error in release mode. 9 years ago
Pathfinder.h Moved class member initializations into class definitions. 9 years ago
World.cpp Fixed invisible enemies (for real this time). 8 years ago
World.h Changed folder structure. 9 years ago
main.cpp Disabled automatic pickup of Health Orb (has to be done manually). 8 years ago
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